I saw someone asking about the convention of red vs blue in videogames so I ended up looking up some stuff.
I guessed there would be precedent in wargaming, and I found that red and blue armies are mentioned in H.G. Wells’ Little Wars, in Charles AL Totten’s Strategos and the earliest example I find is in Georg von Reisswitz’ rules for Kriegs-Spiele.
Accordingly we decided that if a blue force, for example, has one or more men isolated, and a red force of at least double the strength of this isolated detachment moves up to contact with it, the blue men will be considered to be prisoners.
Little Wars by H.G. Wells link
Military Pieces (corps). -Two sets of men slated (red and blue), each containing the following :
Strategos by Charles Totten link
Die beiden entgegengesetzten Corps unterscheiden sich durch die Farbe; die Truppen des einen sind roth, die des andern blau gemahlt.
Anleitung zur Darstellung militairischer Manöver mit dem Apparat des Kriegs-Spieles by Georg Heinrich Rudolf Johann von Reisswitz link
(Rough translation: The two opposing corps are distinguished by color; the troops of one are painted red, those of the other blue.)
In this Super Bunny Hop video, he attributes the use of blue and red to Napoleon, which seems plausible, but I don’t have the primary source for that.
Kriegsspiele was intended as a military training exercise, so it would make sense if Reisswitz adopted a colour convention directly from the military rather than from any preceding game. And it post-dates the Napoleonic wars.
Some diagrams with the Kriegssiele rules include illustrations of blue and red pieces with different symbols to indicate unit types. I haven’t seen anything indicating how much if any he was drawing the symbols from existing military conventions.
Napoleon
I’ve found references to Napoleon using coloured pins to mark positions on maps, but which don’t specify the exact colours of the pins.
He was content to use variously colored pushpins to represent units
on his maps. There is, for example, the well known account from the Italian campaign of 1800 of Napoleon lying on the floor and pushing colored pins into a large map, plotting how to bring the enemy to battle on the plains of Scrivia, which is where he eventually fought and won the Battle of Marengo.
I have tracked down what’s probably the account they had in mind, from Memoirs of Napoleon Bonaparte, where the pins are described as red and black:
On the 17th of March, in a moment of gaiety and good humour, he desired me to unroll Chauchard’s great map of Italy. He lay down upon it, and desired me to do likewise. He then stuck into it pins, the heads of which were tipped with wax, some red and some black.
French version is here. I’ll accept the translation of “cire rouge et de cire noire” into red and black wax.
Puis il piqua avec une sérieuse attention des épingles dont les têtes étaient garnies de cire rouge et de cire noire.
Red and Blue Ink
I could imagine a switch from red and black to red and blue could arise from writing things down. If the map itself is drawn with black ink, it would make sense to use red and blue for special markings. Black pins were able to be distinct from the black ink on the map, but if they need to be written down, on the paper, that could be when they start using blue?
I tried finding some info on inks to get an idea of what red and blue ink would have been made of in the early 19th century. This page talking about Regency ink lists some examples of what would be used for red, blue, green and yellow ink.
I also went through a bunch of the illustrations from Alfonso X’s Libro de los Juegos, looking at what colours are used on pieces for games illustrated there. In a moment of serendipity, I noticed also that the text would use black, red and blue inks. Of course, there’s 500 years between that and Napoleon, but it shows there’s precedent for that being the three most common colours of ink. (And of course nowadays will ball-point pens, those are the three most-common colours. The BIC four-colour pen is black, red, blue and green, and if you look for individual colour pens, green is probably the least common of those four.)
Compare inks to the materials used in a board game, where they could use lighter and darker materials. Wooden chess pieces are often made of light and dark woods, like mahogany and maple. Ebony and ivory. Marble and slate if you want to use stone, maybe? If you’re looking for naturally-occurring red and blue materials, you’re much more limited than you are with light vs dark.
When I do try to track the use of red vs blue in military conventions, I haven’t found every detail. This source attributes printing the troop positions directly on maps as a post-Napoleon idea, so if red vs. blue comes from Napoleon, maybe I can’t attribute that to ink on paper. But maybe it helped lead to wider adoption of the convention.
By Lee and Grant’s time the main combat arms, still largely unchanged
“on the ground” from Napoleon’s day, were beginning to be illustrated
directly on maps. … It took place throughout Western militaries during the decades after Waterloo … The symbols used consisted of partially or fully colored or shaded rectangles indicating cavalry and infantry …
That page only mentions red and blue when noting the British and French had adopted opposite standards by the first world war, where British marked friendly troops as red and enemy troops as blue. The British agreed to match the French convention that friendly troops are blue and enemies are red. But at that late of a date, I can’t prove with certainty they used red and blue before Kriegsspiele, rather than adopting the convention from Kriegsspiele.
Before Kriegsspiele
For pre-Napoleonic war games, we can look at Johann Christian Ludwig Hellwig’s own *Kriegsspiele* and Francesco Giacometti’s Il giuoco della guerra. In their written rules, I didn’t find any reference to the pieces being red and blue. Which would support the idea it starts with Reisswitz.
Hellwig includes the idea of using chess pieces, and which pieces would correspond with which units:
Mit einiger Veränderung können daher die Köni ginn der Läufer und der Turm des Schachspiels als Cavallerie der Springer und Bauer als Infanterie im taktischen Spiele beybehalten der König aber wegen der im 10 und 11 angegebenen Ursache weggelassen werden.
(Rough translation: You can use the queen, bishop, and rook from chess as cavalry, the knight and pawn as infantry, but the king can be omitted for the reasons given in points 10 and 11. [Earlier, he argued it is unrealistic for the loss of any single piece to determine victory.])
Versuch eines aufs schachspiel gebaueten taktischen spiels von zwey und mehrern personen zu spielen by Johann Christoph Ludwig Hellwig link
Giacometti also makes many references to chess. The full titles of both refer to their games being derived from chess. (“Versuch eines aufs schachspiel …” and “Nuovo giuco di scacchi“) If both see their games as a modification of chess, their choice in colour could reflect that inheritance.
In contrast, I find no use of “schachspiel” or “schach” within Reisswitz’ rules. And mechanically, he breaks from chess by using movement that is not tied to squares and using dice for randomized outcomes.
Alfonso X’s *Libro de los Juegos* does show white and black pieces in use for chess in the 13th century. An interesting note is for a four-player variant on chess, the pieces are coloured white, black, red and green. The description attributes the colours to the four seasons, so green is spring in this case. Other games depicted there tend to also use light versus dark pieces, and none that I saw use blue pieces.
From an admittedly non-exhaustive look at older illustrations of games like chess, nard, pachisi, I think white vs black is common, sometimes red vs black or red vs white. (This ties into what I said about materials, you might have access to a dark red wood but not something like ebony) Since pachisi allows for four players, we often get yellow and green pieces. I came across an Egyptian senet board with blue pieces, but all the pieces are blue and differentiated by shape.
But I haven’t found any game pre-dating Reisswitz that uses red versus blue. So I’m convinced Reisswitz did adopt the convention from military usage rather than any previous game. If that military convention came from Napoleon, that would be the right timing for when Kriegs-Spiele was written. And it would be in character for other things about Napoleon to create a universal standard for something that had previously varied from commander to commander.
Avalon Hill
The first Avalon Hill game, Tactics, also uses red vs blue cardboard pieces but in an article by Charles S. Roberts he seems to indicate he wasn’t really influenced by existing war games:
Since there were no such wargames available, I had to design my own …
In the same article he says he had served in the military (“… some years of enlisted service …”) and so it’s possible he adopted the convention from there.
In Gettysburg he uses blue vs. grey, presumably to match the colours of uniforms, but returns to red vs blue in other 20th-century settings like Stalingrad and D-Day, and even uses red vs. blue for Civil War, instead of the uniform colours. You can also see in Stalingrad and D-Day the use of military unit symbols to designate types of units. (Infantry, armored, etc.)
Transfer to Computer Games
Avalon Hill did publish some computer games. A very early game is the Midway Campaign and it has red and blue to indicate the Japanese and U.S. at least in this Commodore 64 version. Though, the colour appears in text and isn’t used to indicate units on the map.
Conflict 2500 seems to have some colour but again, the map itself is monochrome. North Atlantic Convoy Raider I also only find monochrome footage. Lords of Karma is a text adventure and doesn’t fit. So Midway Campaign is the earliest that I’ve seen them using red vs blue on computer, though not directly on the map.
Legionnaire on the Atari 8 Bit computers has pink vs blue which could just be a matter of needing it to be brighter. An interesting angle here is it’s programmed by Chris Crawford, who had previously made Eastern Front which uses white vs pink. So that shows Crawford did not take red vs blue as a given.
Obviously Avalon Hill aren’t the only developers making war games on computers, and if red vs blue was also well-established in miniatures wargaming, that would probably make the jump to computers through other games as well. But those are the earliest examples I could find.



















