Graphic design of a chess game

This chess game is hard on the eyes. I think the transparency wasn't really necessary. And the dominant visual element on the screen? This thing:

Differences between Canadian and American copyright

I came across this lately, through BoingBoing:
http://excesscopyright.blogspot.com/2007/11/canadas-copyright-law-is-str...

Howard Knopf wrote a list of ways in which Canadian copyright law is more restrictive than the American, in response to recent rumblings that the U.S. is trying to press Canada into adopting American-style laws similar to the DMCA.

There are 8 and only 8 mouth positions

I'm helping with an animated project. One thing that's come up a few times when I mention this to people is they'll mention drawing the 8 mouth positions needed for lip sync.

Video games as accomplishment simulator

Carrington Vanston posted about video games. This is similar to some thoughts I've had before. He says:

That's the big lie of video games: the illusion of activity.

Bond Villains

So on William Martell's script secret site, he posted about Casino Royale. Some of what he says makes sense, but I'm going to dispute him on the need to be more clear and precise about the villain's plan.

First up, I think this goes hand-in-hand with the idea of a more "realistic" Bond. You can't very well have the villain hold Bond captive to give a powerpoint presentation about where the money will be spent.

Cheesy dialogue

Someone got me thinking about the difference between unrealistic dialogue and cheesy dialogue. Brick, a movie I love the hell out of, has plenty of unrealistic dialogue. But it somehow uses that to its advantage.

So Brick proves that being unrealistic is not sufficient to render dialogue cheesy. What sets it apart from cheesy dialogue?

An excerpt from Uncle Tungsten

This excerpt from writer/neurologist Oliver Sacks' childhood autobiography clearly demonstrates why it is perfectly suitable that Wes Anderson based a character on him (Raleigh St. Clair, in the Royal Tenenbaums):

Batman Batman Batman

The first game I programmed was a text-based choose-your-own-adventure about Batman. It was a series of nested "if" statements. The only loop was at the beginning, when it did the theme song: (Also in text)
Nana nana nana nana
Nana nana nana nana
Batman!
Nana nana nana nana
Nana nana nana nana
Batman!

I don't think I still have the Pascal files for this.

My first video was a fake commercial shot for school, all edited in camera. It was for a fictional soft-drink called Carbonated Beef.

Scary faces

So apparently a semi-popular thing to do on Youtube now is to morph your face into a monster.

I know how it's done but the lizard part of my brain still finds these things terrifying.

Ziggy

An experiment to see if Ziggy comics made more sense if you switched the dialogue around.




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