Category Archives: uncategorized

Red vs Blue

I saw someone asking about the convention of red vs blue in videogames so I ended up looking up some stuff. I guessed there would be precedent in wargaming, and I found that red and blue armies are mentioned in … Continue reading

Comments Off on Red vs Blue

Landscape Gardening in Relation to Video Game Level Design

At the end of an earlier post where I was curious about the history of leading lines, I mentioned I might read The Education of the Eye by Peter de Bolla. I did read it. I had gone in expecting … Continue reading

Comments Off on Landscape Gardening in Relation to Video Game Level Design

Party Business Supreme

Party Business Supreme is now available on Steam, itch.io and Gamejolt. Trailer is up on Youtube. It is cribbing heavily off of Domino’s App Feat Hatsune Miku, plus some cake decorating ideas from Cake Wrecks.

Comments Off on Party Business Supreme

Cubey on Steam

Cubey vs. The Universe is now available on Steam.

Comments Off on Cubey on Steam

Rule of thirds?

A tangent I came upon during my previous attempt at tracing the history of “leading lines” is the “rule of thirds.” I think in general, it appeals to me to ask, “Where do these visual composition rules come from?” The … Continue reading

Comments Off on Rule of thirds?

Cubey vs. the Universe

Recently released this game, Cubey vs. the Universe, on itch.io. It’s a puzzle game where you roll a cube person and need to match the faces of the cube to move. It’s an improved version of an old game I … Continue reading

Tagged , | Comments Off on Cubey vs. the Universe

Camera projection matrix

I posted a gist on GitHub where I was playing with modifying the projection matrix for the camera in Unity. For background, a matrix is basically a grid of numbers. A vector is a series of numbers. And you can … Continue reading

Comments Off on Camera projection matrix

History of “leading lines?”

Some recent video game discourse over “leading lines” got me thinking about what is the history of the concept? Obviously it was a thing in photography and/or painting before it was ever used in video games, but for how long? … Continue reading

Comments Off on History of “leading lines?”

Joystick accuracy test

I got a few people to run a program I made to test their accuracy with the thumbstick on a gamepad. What kicked off this train of thought, was I was considering radial UI as an interface. How many options … Continue reading

Comments Off on Joystick accuracy test

Paintings

A collection of paintings I’ve been doing on a general theme. I figured I’d put them up here. I hadn’t done much physical painting really. I drew a lot but just with ink or pencil, so no colour. I made … Continue reading

Comments Off on Paintings