Category Archives: uncategorized

Games as systems of information

So lately I’ve been reading Rules of Play and I have a small discussion about something they get into in the chapter Games as Systems of Information. In it, they summarize a typology of information in games as described by … Continue reading

Tagged , | Comments Off on Games as systems of information

Super Text Mesh for Fungus

So a game dev from Winnipeg put together a text tool for Unity called Super Text Mesh which lets you do wiggly text and a few other things. Since I’ve been playing with Fungus lately, I decided to see if … Continue reading

Comments Off on Super Text Mesh for Fungus

Platformers and making orthogonal movement metaphorically orthogonal

Someone made a side-comment about platformers, how it was based entirely around timing and therefor the lowest common denominator in games, and that’s the only reason they are so popular. (Of course, this was in the context of explaining why … Continue reading

Tagged , | Comments Off on Platformers and making orthogonal movement metaphorically orthogonal

You’re A Mimic!

So I did the latest Ludum Dare and made You’re A Mimic! I guess because I’ve been playing with Fungus a lot lately, it’s something where you try to find the holes in a treasure chest’s story, to prove it’s … Continue reading

Tagged , , , , | Comments Off on You’re A Mimic!

Hex vs Square

A tweet got me thinking about hex and square tiles in board games. It is several months old at this point, but that means I’ve given the subject a thorough going-over. Board-game fans: Hex tile vs Square tile? — James … Continue reading

Tagged , | Comments Off on Hex vs Square

Reload sounds

So a difference I noticed recently between Mutant Alien Assault and Super Crate Box. Reload sounds. The two games are kind of similar genre, so I think it makes sense to compare them. Both require the player switch weapons fairly … Continue reading

Tagged , , | Comments Off on Reload sounds

Yet another thing for Fungus

Okay, now I made something that modifies the Fungus Say Dialog to work more like it’s a text messaging system, where it shows a series of bubbles of what characters have said, instead of just the most recent Say. You … Continue reading

Tagged , , | Comments Off on Yet another thing for Fungus

Arbitrary buttons in Fungus

I’ve made another little thing in Fungus. This time, it allows you to use any UI Button in place of the Menu Dialogs. So you can set up UI buttons in your scene, and then in the Fungus Block, you … Continue reading

Tagged , | Comments Off on Arbitrary buttons in Fungus

Fungus animation in Unity

Okay, so the basic Animator in Unity can be intimidating to someone just learning. A lot of the tutorials for animation in Unity start right into creating transitions between states and using variables to trigger transitions, and sometimes that’s overkill … Continue reading

Tagged , | Comments Off on Fungus animation in Unity

Actually fact

So in this video from LambHoot, he says this: “This isn’t just my opinion, this is actually fact.” This is him saying the quality of Five Nights at Freddies is poor. And then he qualifies his statement by saying the … Continue reading

Tagged , , | Comments Off on Actually fact