Category Archives: uncategorized

Fungus animation in Unity

Okay, so the basic Animator in Unity can be intimidating to someone just learning. A lot of the tutorials for animation in Unity start right into creating transitions between states and using variables to trigger transitions, and sometimes that’s overkill … Continue reading

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Actually fact

So in this video from LambHoot, he says this: “This isn’t just my opinion, this is actually fact.” This is him saying the quality of Five Nights at Freddies is poor. And then he qualifies his statement by saying the … Continue reading

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Models of game development, or lenses

Okay, I’m spinning off three articles here: Against Flow by Lana Polansky. The Cult of the Peacock by Brendan Vance Video Games are Better Without Characters by Ian Bogost What do they have in common? Pointing out something they think … Continue reading

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Barger Tim

Also, I did my 16th game jam, with a game called Barger Tim. I’m mostly pleased with the graphics, except for the generic cube for the burger dispenser. I might be repeating myself a little, since it uses the “throw … Continue reading

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Pirate Jammers, again

I did a Pirate Jammers post-mortem presentation as part of a Winnipeg game-jam event, writing it further solidified my thoughts about the game. Some of the presentation incorporated my thoughts from earlier. Some additional thoughts that I think are good: … Continue reading

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Pirate Jammers thought process

So I just made Pirate Jammers during a game jam on the weekend. It’s compatible with the Winnitron arcade machine. I’m going to go through the thought process a little bit. First inkling of an idea was roller derby with … Continue reading

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Stop the Goblin Army

For the latest Ludum Dare the theme was Unconventional Weapon. I made a game where you ran over bowling-pin-shaped goblins with a car. This was my 15th game jam. I had been interested in bowling variants lately. At the start, … Continue reading

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360 display in Unity w/ Blender

This is just a collection of things I found and thought were interesting while playing with the idea of 360 panoramic views in Unity. Youtube has support for panoramic video, and I figured that would be a good way to … Continue reading

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Folk art, clones, genres, and N-likes for any value of N

Some things I’ve read relevant to the thoughts percolating in my head: The creator of Threes shows the email discussion behind the design of the game. To show that even though it’s a very simple game, it can still take … Continue reading

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Zed

So I just realized I hadn’t posted this. Back in November, shortly after Unity and Oculus released the free version of the Oculus SDK, I made a 3D puzzled game called Zed. http://rhill.itch.io/zed It’s a Threes-like in three dimensions. The … Continue reading

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