Category Archives: uncategorized

Reload sounds

So a difference I noticed recently between Mutant Alien Assault and Super Crate Box. Reload sounds. The two games are kind of similar genre, so I think it makes sense to compare them. Both require the player switch weapons fairly … Continue reading →

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Yet another thing for Fungus

Okay, now I made something that modifies the Fungus Say Dialog to work more like it’s a text messaging system, where it shows a series of bubbles of what characters have said, instead of just the most recent Say. You … Continue reading →

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Arbitrary buttons in Fungus

I’ve made another little thing in Fungus. This time, it allows you to use any UI Button in place of the Menu Dialogs. So you can set up UI buttons in your scene, and then in the Fungus Block, you … Continue reading →

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Fungus animation in Unity

Okay, so the basic Animator in Unity can be intimidating to someone just learning. A lot of the tutorials for animation in Unity start right into creating transitions between states and using variables to trigger transitions, and sometimes that’s overkill … Continue reading →

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Actually fact

So in this video from LambHoot, he says this: “This isn’t just my opinion, this is actually fact.” This is him saying the quality of Five Nights at Freddies is poor. And then he qualifies his statement by saying the … Continue reading →

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Models of game development, or lenses

Okay, I’m spinning off three articles here: Against Flow by Lana Polansky. The Cult of the Peacock by Brendan Vance Video Games are Better Without Characters by Ian Bogost What do they have in common? Pointing out something they think … Continue reading →

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Barger Tim

Also, I did my 16th game jam, with a game called Barger Tim. I’m mostly pleased with the graphics, except for the generic cube for the burger dispenser. I might be repeating myself a little, since it uses the “throw … Continue reading →

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Pirate Jammers, again

I did a Pirate Jammers post-mortem presentation as part of a Winnipeg game-jam event, writing it further solidified my thoughts about the game. Some of the presentation incorporated my thoughts from earlier. Some additional thoughts that I think are good: … Continue reading →

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Pirate Jammers thought process

So I just made Pirate Jammers during a game jam on the weekend. It’s compatible with the Winnitron arcade machine. I’m going to go through the thought process a little bit. First inkling of an idea was roller derby with … Continue reading →

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Stop the Goblin Army

For the latest Ludum Dare the theme was Unconventional Weapon. I made a game where you ran over bowling-pin-shaped goblins with a car. This was my 15th game jam. I had been interested in bowling variants lately. At the start, … Continue reading →

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