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Horrible Pain is the online home of Ryan Hill, web developer, animator, and film-theorist.
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Recent Posts
Tag Archives: game design
Quest graphs
Earlier, I discussed William and Sly and some rules changes between the first and second game. I had trouble comparing the quest structure of the two games using only words, so I’ve drawn graphs of the two: First Game Second … Continue reading
Tagged analysis, game design, video games
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William and Sly
I played a game called William and Sly 2 and it was pretty neat. Got interested in checking out the prequel, and it’s a strong contrast that shows how much the creator learned between the first and second game. Here … Continue reading
Tagged game design, video games
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Drawing attention
It’s perhaps a small thing, but check out what happens at the start of each level in Pursuit of Hat. At the beginning of every level, the character and the hat go through a little attention-getting animation routine. It quickly … Continue reading
Tagged game design, video games
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Mouse or keyboard?
Maybe I’m atypical in this matter, but if you make your Flash game so that I control it with the keyboard, I would really rather not have to switch back to the mouse just to click “next level.” Especially if … Continue reading
Tagged game design, games
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Card Game Graphic Design
So when I was at the comic-con this weekend, I discovered a local company that produces a board game called Galactic Empire.
I haven’t had a chance to play it yet, so I can’t comment on the quality of gameplay. But I am put off a little by the visuals of the game, so I thought I’d try an exercise to see what I would change.
Tagged board games, game design, games, graphic design
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