Horrible Pain is the online home of Ryan Hill. He lives in Winnipeg, Manitoba, where he creates goofy video games and other stuff he finds interesting.
He's starting to use Twitter a little bit even though he doesn't have a cell phone.
Tag Archives: interaction design
So a difference I noticed recently between Mutant Alien Assault and Super Crate Box. Reload sounds. The two games are kind of similar genre, so I think it makes sense to compare them. Both require the player switch weapons fairly … Continue reading
For my last post, I had to search to find the title of the book I had read.
For my own future reference, I’m going to get in the habit of blogging a little about books I read.
First, About Face 2.0: the essentials of interaction design. It’s the best book on interaction design I’ve yet read. It gets into some nice theory, about pliancy and excise and goal-oriented design. It mostly focuses on applications, rather than on web sites. I would be interested in finding a book more focused on web sites some time.