Tag Archives: video games

Platformers and making orthogonal movement metaphorically orthogonal

Someone made a side-comment about platformers, how it was based entirely around timing and therefor the lowest common denominator in games, and that’s the only reason they are so popular. (Of course, this was in the context of explaining why … Continue reading

Tagged , | Comments Off on Platformers and making orthogonal movement metaphorically orthogonal

You’re A Mimic!

So I did the latest Ludum Dare and made You’re A Mimic! I guess because I’ve been playing with Fungus a lot lately, it’s something where you try to find the holes in a treasure chest’s story, to prove it’s … Continue reading

Tagged , , , , | Comments Off on You’re A Mimic!

Reload sounds

So a difference I noticed recently between Mutant Alien Assault and Super Crate Box. Reload sounds. The two games are kind of similar genre, so I think it makes sense to compare them. Both require the player switch weapons fairly … Continue reading

Tagged , , | Comments Off on Reload sounds

Actually fact

So in this video from LambHoot, he says this: “This isn’t just my opinion, this is actually fact.” This is him saying the quality of Five Nights at Freddies is poor. And then he qualifies his statement by saying the … Continue reading

Tagged , , | Comments Off on Actually fact

Models of game development, or lenses

Okay, I’m spinning off three articles here: Against Flow by Lana Polansky. The Cult of the Peacock by Brendan Vance Video Games are Better Without Characters by Ian Bogost What do they have in common? Pointing out something they think … Continue reading

Tagged , | Comments Off on Models of game development, or lenses

Barger Tim

Also, I did my 16th game jam, with a game called Barger Tim. I’m mostly pleased with the graphics, except for the generic cube for the burger dispenser. I might be repeating myself a little, since it uses the “throw … Continue reading

Tagged , | Comments Off on Barger Tim

Pirate Jammers thought process

So I just made Pirate Jammers during a game jam on the weekend. It’s compatible with the Winnitron arcade machine. I’m going to go through the thought process a little bit. First inkling of an idea was roller derby with … Continue reading

Tagged , | Comments Off on Pirate Jammers thought process

Stop the Goblin Army

For the latest Ludum Dare the theme was Unconventional Weapon. I made a game where you ran over bowling-pin-shaped goblins with a car. This was my 15th game jam. I had been interested in bowling variants lately. At the start, … Continue reading

Tagged , | Comments Off on Stop the Goblin Army

Folk art, clones, genres, and N-likes for any value of N

Some things I’ve read relevant to the thoughts percolating in my head: The creator of Threes shows the email discussion behind the design of the game. To show that even though it’s a very simple game, it can still take … Continue reading

Tagged , | Comments Off on Folk art, clones, genres, and N-likes for any value of N

Zed

So I just realized I hadn’t posted this. Back in November, shortly after Unity and Oculus released the free version of the Oculus SDK, I made a 3D puzzled game called Zed. http://rhill.itch.io/zed It’s a Threes-like in three dimensions. The … Continue reading

Tagged , , | Comments Off on Zed