Tag Archives: video games
Video game architecture and the dimensions of doors in Gone Home
This is a door model from Gone Home. Anything strike you as odd? It’s pretty thick isn’t it? For comparison, I measured a door in my own home and referenced a Home Depot link on standard door sizes. My doors … Continue reading
Virginia, video games and montage
I played Virginia lately, which is unusual among games, I think, because of its use of montage. What I’m talking about isn’t exclusively what people call “a montage” in film, (eg: training montage) though there are some scenes like that … Continue reading
Platformers and making orthogonal movement metaphorically orthogonal
Someone made a side-comment about platformers, how it was based entirely around timing and therefor the lowest common denominator in games, and that’s the only reason they are so popular. (Of course, this was in the context of explaining why … Continue reading
You’re A Mimic!
So I did the latest Ludum Dare and made You’re A Mimic! I guess because I’ve been playing with Fungus a lot lately, it’s something where you try to find the holes in a treasure chest’s story, to prove it’s … Continue reading
Reload sounds
So a difference I noticed recently between Mutant Alien Assault and Super Crate Box. Reload sounds. The two games are kind of similar genre, so I think it makes sense to compare them. Both require the player switch weapons fairly … Continue reading
Actually fact
So in this video from LambHoot, he says this: “This isn’t just my opinion, this is actually fact.” This is him saying the quality of Five Nights at Freddies is poor. And then he qualifies his statement by saying the … Continue reading
Models of game development, or lenses
Okay, I’m spinning off three articles here: Against Flow by Lana Polansky. The Cult of the Peacock by Brendan Vance Video Games are Better Without Characters by Ian Bogost What do they have in common? Pointing out something they think … Continue reading
Barger Tim
Also, I did my 16th game jam, with a game called Barger Tim. I’m mostly pleased with the graphics, except for the generic cube for the burger dispenser. I might be repeating myself a little, since it uses the “throw … Continue reading
Pirate Jammers thought process
So I just made Pirate Jammers during a game jam on the weekend. It’s compatible with the Winnitron arcade machine. I’m going to go through the thought process a little bit. First inkling of an idea was roller derby with … Continue reading
Stop the Goblin Army
For the latest Ludum Dare the theme was Unconventional Weapon. I made a game where you ran over bowling-pin-shaped goblins with a car. This was my 15th game jam. I had been interested in bowling variants lately. At the start, … Continue reading