Tag Archives: video games

Quest graphs

Earlier, I discussed William and Sly and some rules changes between the first and second game. I had trouble comparing the quest structure of the two games using only words, so I’ve drawn graphs of the two: First Game Second … Continue reading

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William and Sly

I played a game called William and Sly 2 and it was pretty neat. Got interested in checking out the prequel, and it’s a strong contrast that shows how much the creator learned between the first and second game. Here … Continue reading

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Drawing attention

It’s perhaps a small thing, but check out what happens at the start of each level in Pursuit of Hat. At the beginning of every level, the character and the hat go through a little attention-getting animation routine. It quickly … Continue reading

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Puppies!

In case you needed further evidence that hard core gamers aren’t the ones driving the money:

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Robot Wants games

These “Robot Wants” games are kind of cool, especially if you see them in a row you can see how they become more complex each time. It kind of has a Megaman feel to it, in terms of as you acquire new abilities, you can access regions or kill bosses you couldn’t before, but it’s up to you to figure out the best order to get the new powers.

The first and last are the crucial ones, do the two in the middle if you want to be completist:
http://notdoppler.com/robotwantskitty.php
http://notdoppler.com/robotwantspuppy.php
http://notdoppler.com/robotwantsfishy.php
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Books

For my last post, I had to search to find the title of the book I had read.

For my own future reference, I’m going to get in the habit of blogging a little about books I read.

First, About Face 2.0: the essentials of interaction design. It’s the best book on interaction design I’ve yet read. It gets into some nice theory, about pliancy and excise and goal-oriented design. It mostly focuses on applications, rather than on web sites. I would be interested in finding a book more focused on web sites some time.

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