Horrible Pain is the online home of Ryan Hill. He lives in Winnipeg, Manitoba, where he creates goofy video games and other stuff he finds interesting.
He's starting to use Twitter a little bit even though he doesn't have a cell phone.
Tag Archives: theory
This is a door model from Gone Home. Anything strike you as odd? It’s pretty thick isn’t it? For comparison, I measured a door in my own home and referenced a Home Depot link on standard door sizes. My doors … Continue reading
I played Virginia lately, which is unusual among games, I think, because of its use of montage. What I’m talking about isn’t exclusively what people call “a montage” in film, (eg: training montage) though there are some scenes like that … Continue reading
So lately I’ve been reading Rules of Play and I have a small discussion about something they get into in the chapter Games as Systems of Information. In it, they summarize a typology of information in games as described by … Continue reading
So in this video from LambHoot, he says this: “This isn’t just my opinion, this is actually fact.” This is him saying the quality of Five Nights at Freddies is poor. And then he qualifies his statement by saying the … Continue reading
Some things I’ve read relevant to the thoughts percolating in my head: The creator of Threes shows the email discussion behind the design of the game. To show that even though it’s a very simple game, it can still take … Continue reading
From an analysis of gaming magazines from 1981 to 1995, I like this list of “criteriological types.” These have been noted and the result is a list of criteriological types including ideas like game affordances (what a game allows you … Continue reading
Thanks to the influence of animation and Edward Tufte, in the design of my own games, I normally go with the judgement that visual contrast should match the relative importance of any object within the game. I’ve been trying to … Continue reading
I’m going to touch again on my earlier post about Science Fiction’s enticing of present-tense curiosity. I made passing reference to the opening scroll as something that is so often forced upon science fiction film, to its detriment. Science fiction … Continue reading