From an analysis of gaming magazines from 1981 to 1995, I like this list of “criteriological types.”
These have been noted and the result is a list of criteriological types including ideas like game affordances (what a game allows you to do, choices, in-game movement, rule structures); space (size, screens, number of levels); graphical qualities (realism, resolution, speed, art qualities); sounds (effects, music, atmosphere); challenge to manual skill (dexterity, virtuosity); cognitive challenge (puzzle solving, things to be understood, finding and searching), and others.
I’ll do the short version here:
- game affordances
- graphical qualities
- challenge to manual skill
- cognitive challenge
Or maybe I just like “game affordances” as a term.