Horrible Pain is the online home of Ryan Hill. He lives in Winnipeg, Manitoba, where he creates goofy video games and other stuff he finds interesting.
He's starting to use Twitter a little bit even though he doesn't have a cell phone.
Tag Archives: gameplay
From an analysis of gaming magazines from 1981 to 1995, I like this list of “criteriological types.” These have been noted and the result is a list of criteriological types including ideas like game affordances (what a game allows you … Continue reading
I didn’t see the Olympic rip-off of Ferry Halim’s Winterbells but I did get to see this:
This also looks like a Winterbells clone. But some of the ways in which it differs serves to underline what was so good about Winterbells.
It has the same basic idea. In Winterbells, you control a rabbit that hops on bells, which disappear when you jump on them. In this banner ad, you control a panda that hops on rainbows.
Carrington Vanston posted about video games. This is similar to some thoughts I’ve had before. He says:
That’s the big lie of video games: the illusion of activity.