Tag Archives: gameplay

Criteriological Types

From an analysis of gaming magazines from 1981 to 1995, I like this list of “criteriological types.” These have been noted and the result is a list of criteriological types including ideas like game affordances (what a game allows you … Continue reading

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You know, for kids

I just read a BoingBoing post The Case Against Candy Land and I mentally joined it with some stuff I had been reading about the history of Sesame Street, thanks to this guy’s blog.

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Since ripping off Ferry Halim is in vogue right now…

I didn’t see the Olympic rip-off of Ferry Halim’s Winterbells but I did get to see this:
http://www.bannerblog.com.au/2008/04/offset_the_evil_panda.php

This also looks like a Winterbells clone. But some of the ways in which it differs serves to underline what was so good about Winterbells.

It has the same basic idea. In Winterbells, you control a rabbit that hops on bells, which disappear when you jump on them. In this banner ad, you control a panda that hops on rainbows.

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Video games as accomplishment simulator

Carrington Vanston posted about video games. This is similar to some thoughts I’ve had before. He says:

That’s the big lie of video games: the illusion of activity.

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Horror game

I played this M&M horror game for about an hour and only got 40 out of 50. Some of them gave me trouble because I wouldn’t have classified them as horror, (A Clockwork Orange?) or because I was thinking a little too literally to get it. (Six != Sixth)

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