Tag Archives: game design

Quest graphs

Earlier, I discussed William and Sly and some rules changes between the first and second game. I had trouble comparing the quest structure of the two games using only words, so I’ve drawn graphs of the two: First Game Second … Continue reading

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William and Sly

I played a game called William and Sly 2 and it was pretty neat. Got interested in checking out the prequel, and it’s a strong contrast that shows how much the creator learned between the first and second game. Here … Continue reading

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Drawing attention

It’s perhaps a small thing, but check out what happens at the start of each level in Pursuit of Hat. At the beginning of every level, the character and the hat go through a little attention-getting animation routine. It quickly … Continue reading

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Mouse or keyboard?

Maybe I’m atypical in this matter, but if you make your Flash game so that I control it with the keyboard, I would really rather not have to switch back to the mouse just to click “next level.” Especially if … Continue reading

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Card Game Graphic Design

So when I was at the comic-con this weekend, I discovered a local company that produces a board game called Galactic Empire.

I haven’t had a chance to play it yet, so I can’t comment on the quality of gameplay. But I am put off a little by the visuals of the game, so I thought I’d try an exercise to see what I would change.

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