Horrible Pain is the online home of Ryan Hill. He lives in Winnipeg, Manitoba, where he creates goofy video games and other stuff he finds interesting.
He's starting to use Twitter a little bit even though he doesn't have a cell phone.
Tag Archives: game design
Earlier, I discussed William and Sly and some rules changes between the first and second game. I had trouble comparing the quest structure of the two games using only words, so I’ve drawn graphs of the two: First Game Second … Continue reading
I played a game called William and Sly 2 and it was pretty neat. Got interested in checking out the prequel, and it’s a strong contrast that shows how much the creator learned between the first and second game. Here … Continue reading
It’s perhaps a small thing, but check out what happens at the start of each level in Pursuit of Hat. At the beginning of every level, the character and the hat go through a little attention-getting animation routine. It quickly … Continue reading
Maybe I’m atypical in this matter, but if you make your Flash game so that I control it with the keyboard, I would really rather not have to switch back to the mouse just to click “next level.” Especially if … Continue reading
So when I was at the comic-con this weekend, I discovered a local company that produces a board game called Galactic Empire.
I haven’t had a chance to play it yet, so I can’t comment on the quality of gameplay. But I am put off a little by the visuals of the game, so I thought I’d try an exercise to see what I would change.