Horrible Pain is the online home of Ryan Hill. He lives in Winnipeg, Manitoba, where he creates goofy video games and other stuff he finds interesting.
He's starting to use Twitter a little bit even though he doesn't have a cell phone.
Tag Archives: unity
Okay, now I made something that modifies the Fungus Say Dialog to work more like it’s a text messaging system, where it shows a series of bubbles of what characters have said, instead of just the most recent Say. You … Continue reading
I’ve made another little thing in Fungus. This time, it allows you to use any UI Button in place of the Menu Dialogs. So you can set up UI buttons in your scene, and then in the Fungus Block, you … Continue reading
Okay, so the basic Animator in Unity can be intimidating to someone just learning. A lot of the tutorials for animation in Unity start right into creating transitions between states and using variables to trigger transitions, and sometimes that’s overkill … Continue reading
This is just a collection of things I found and thought were interesting while playing with the idea of 360 panoramic views in Unity. Youtube has support for panoramic video, and I figured that would be a good way to … Continue reading
New game up on Gamejolt, Santa Claus Is Coming To Get You: http://gamejolt.com/games/other/santa-claus-is-coming-to-get-you/42280/ This is the first game I’ve released with one of the standard game controller assets from Unity. I used a standard First-Person controller. I guess it’s the … Continue reading
A few games I made that I haven’t posted here. Snowman or Astroman? is a snowman assembling game I made for Ludum Dare. Launch Turkey is a game I made in a little over three hours because I saw a … Continue reading