Slimy Things Did Crawl

This is my game I made for the Ludum Dare, called Slimy Things Did Crawl.

Note I have a newer version up here now.

It’s based on the theme of “Evolution” which includes the basic mechanics, that you’ve got to improve the movement of your creatures to beat the harder levels.

After talking to a friend who tried out the game, I’ve decided on tips I need to give:
1) You don’t need to get every single slime to the flag, and if you’re trying to train them, you only want the best ones.
2) You can hit escape to end a level if you can’t get any slimes to the flag.
3) You can push multiple buttons at the same time to combine them if a single button doesn’t do what you want.

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