Category Archives: uncategorized

Cheesy dialogue

Someone got me thinking about the difference between unrealistic dialogue and cheesy dialogue. Brick, a movie I love the hell out of, has plenty of unrealistic dialogue. But it somehow uses that to its advantage.

So Brick proves that being unrealistic is not sufficient to render dialogue cheesy. What sets it apart from cheesy dialogue?

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An excerpt from Uncle Tungsten

This excerpt from writer/neurologist Oliver Sacks’ childhood autobiography clearly demonstrates why it is perfectly suitable that Wes Anderson based a character on him (Raleigh St. Clair, in the Royal Tenenbaums):

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Batman Batman Batman

The first game I programmed was a text-based choose-your-own-adventure about Batman. It was a series of nested “if” statements. The only loop was at the beginning, when it did the theme song: (Also in text)
Nana nana nana nana
Nana nana nana nana
Batman!
Nana nana nana nana
Nana nana nana nana
Batman!

I don’t think I still have the Pascal files for this.

My first video was a fake commercial shot for school, all edited in camera. It was for a fictional soft-drink called Carbonated Beef.

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Scary faces

So apparently a semi-popular thing to do on Youtube now is to morph your face into a monster.

I know how it’s done but the lizard part of my brain still finds these things terrifying.

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Ziggy

An experiment to see if Ziggy comics made more sense if you switched the dialogue around.




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Mysterious Locked-Room Mystery


This played at the Gong Show on Wednesday. Continue reading →

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Horror game

I played this M&M horror game for about an hour and only got 40 out of 50. Some of them gave me trouble because I wouldn’t have classified them as horror, (A Clockwork Orange?) or because I was thinking a little too literally to get it. (Six != Sixth)

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Sproing!

This example of photo retouching before-and-after seems almost like it’s cheating. “That’s fine, wear a baggy sweatshirt during the photoshoot, we’ll add some cleavage in post.” Continue reading →

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Goals of effects

To expand upon a comment from an earlier post, there are three goals when making a special effect.

1) Convey what the effect represents.
This is the most important goal. If you create a model city, it needs to look enough like a city that the audience knows that it’s a city when they see it.

2) Look cool
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Cheap wine

For the sake of variety, something nothing to do with movies.

Started some crapshoot wine today, recipe is 10 cans of frozen grape juice, 2 cans of frozen apple juice, water to match, and red wine yeast. Continue reading →

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