Wii Balance board as mouse

I’m interested in this use of the Wii balance board as a mouse on the computer.

It’ll be about 100 times easier to set up than some of my more elaborate concepts for exercise browsing, like the rowing machine or the giant joystick. It also takes up less space than a treadmill desk.

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Got no sense of taste

I made an animated GIF from the Channel101 series Gumbel.

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Drawing attention

It’s perhaps a small thing, but check out what happens at the start of each level in Pursuit of Hat.

At the beginning of every level, the character and the hat go through a little attention-getting animation routine. It quickly answers the question “Where am I?” and “What do I need to get?” I’ve played plenty of less-polished games where for every new level I had to spend a moment searching for my character or his goal, that I know this kind of thing helps out a lot.

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McLarenator

So, after seeing a Norman McLaren thing on how he would draw on a film’s audio track, I got interested in ways I could generate an audio file on the computer. I’ve made a sort of software synth I call the McLarenator. Here it is as an EXE file

I’ve got a demo video of it up on vimeo:

McLarenator Demo from R Hill on Vimeo.

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Mentioned in Uptown?

So my short film The Pumpkin Sam Theories was mentioned in Uptown.

It’s just a side-comment. The article was about the Winnipeg Horror festival, which I was screened in last year.

What this reflects is that the Winnipeg film scene is even larger and more diverse than it seems on the surface. For all the brilliance showcased by members of the artist-run Winnipeg Film Group … there is seemingly a parallel and often invisible world of local filmmaking creativity.

Take one animated film showcased in 2010, Ryan Hill’s The Pumpkin Sam Theories.

“It’s a lot of work doing something like that,” Bacon marvels. “Some people are really dedicated.”

So I am seemingly from a parallel and invisible world. WoooOOOooo!

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Found on a box of “Pasta Dinner”

Modified Ingredients

“Modified ingredients?” Modified from what to what? And calling something in the ingredients list an ingredient seems redundant. Trying to Google it gives me plenty of results for “genetically modified ingredients” and a few for “modified milk ingredients.” The latter seems more likely, given it’s supposed to be cheese-flavoured, but it seems strange to omit just what it is that you’ve modified.

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New rule

Anyone who ever says “get over it” in any online discussion is a troll. No exceptions.

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home-made camera

I’m just collecting some notes, if I want to play with a home-built camera of some kind.

This is the plan for a laser-cut photo camera. I found it while looking for a Super 8 camera. It might be possible to modify it.

I had previously shot some stuff with a Super 8 cartridge hung off the back of a still camera. The exposure was too dark. I have to figure out some of the math involved. One element is to consider how much the crop factor changes when you’re shooting 8mm instead of 35mm.

And this is an 8mm projector kit, which might also have some useful elements in it.

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The Sims

I recently read this incredibly long critique of The Sims Social:
http://www.actionbutton.net/?p=1076

The old Sim games, like Sim City, Sim Farm, Sim Ant, Sim Life, and The Sims were all a bit of a simulation, in that they made the mechanics of the simulated world act as a model of a real world entity. If that review is to be believed, they’ve thrown that all out, in favour of “social” mechanics that are modeled around manipulating the player. For example, in The Sims, your Sim made money by getting a job but apparently in the Sims Social, you can get money from making your bed. One of those is modeling the real world, one is just applying standard social game mechanics to a Sims-themed “metaphor.”

It also makes me sad that Maxis is making “The Sims” cash-ins, but SimAnt never got a sequel.

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Visual Brain averaging

So, this was going around lately, where someone put people in an MRI while showing them video and then correlated the scans with the video to try to judge what they were seeing:

The concept reminded me of some related previous work with cats:
http://www.petapixel.com/2011/07/27/turning-the-eye-into-a-camera-sensor/

At first, I didn’t see why they added the extra step of making an averaged amalgam of videos instead of directly showing what the computer thought the correlation was, like in the cat video. But they say they tried to correlate “shapes, edges and motion” so it would be visually complex to display all of that, I suppose.

The visual texture of the averaged videos reminded me of this guy’s stuff, who averaged Playboy playmates and late night talk show hosts:
http://salavon.com/work/category/amalgamations/

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